It is no secret that many areas of ‘geek culture’ house varying amounts of misogyny, racism, and a general disdain for those whose identity deviates from the perceived norm of straight, white, cis male. In Chapter 1 of Toxic Geek Masculinity, Anastasia Salter and Bridget Blodgett expand on many of the reasons for this, laying the groundwork for a discussion on the artifacts of modern geek culture, the harmful assumptions built into them, and the ways these artifacts feed into continued marginalization of identities outside of the perceived norm.
Geeks were, at one point, a cultural out-group. The term was used in an insulting fashion to refer to people who engaged with things like computers, games or comics. This created a group of people who felt attacked on all sides for enjoying hobbies. Media reinforced this, portraying geeks as socially inept or otherwise disadvantaged among the non-geeks. One of the most popular ways in which this occurred was through presenting conflicts between ‘geeks’ and ‘jocks’. Binaries like this combined with the existing ostracism to create a very insular culture. Ideas within these circles were often shared in spaces where only other members of the subculture would have access, and these ideas lacked outside viewpoints, serving only to reinforce the isolation felt by members of the culture. At some point, the term geek became something one would claim. To be a geek, well still existing on the margins of what was considered ‘normal’ was something to be proud of in their eyes. Things like the geek purity test would crystalize this feeling into a solid form, and provide a template for how the geek identity would be treated by geeks going forward. These purity tests were often incredibly skewed towards masculine traits and interpretations and the cultural conception of a geek reinforced this, often portraying geeks as white and male. This meant those who existed within the geek space, but beyond the stereotypes would often be left without a means to elevate their voices and become a seen part of the identity.
Salter and Blodgett talk about the mainstreaming of nerd culture. Eventually, with the integration of technology into everyday life, things like movies, games and other parts of what used to be ‘geek culture’ gradually became the norm. Geek culture, however, would not integrate itself. The culture was formed around ostracism and created an identity for itself built around separating themselves from other cultures. Even with the acceptance of geek activities into the norm, the culture wasn’t willing to accept the norm into itself. This blended with the established binaries and the lack of voice for members of non-white, non-male groups within to create a group which refused to allow anyone who deviated from the perceived norm without passing walls of purity tests, and even then, they had to exist within contexts that were acceptable to the masculine viewpoint of that perceived norm.
Perhaps as a continued holdover from that opposition to out-groups, geek culture is incredibly resistant to change. This has manifested within the culture in several ways, with some members identifying themselves in opposition to movements like feminism, seeing the push for a more inclusive geek culture as one which seeks to destroy that space. Furthermore, events like gamergate, one of the most recent crystallizations of the hatred that the culture holds for other identities, have ties to incredibly harmful places on the internet where the worst parts of toxic masculinity have had time to fester. These places in turn are deeply rooted in racism and misogyny, and some even have ties to political ideologies like fascism. This has created a close tie between a specific subset of geek culture and these ideas.
"Geek culture, however, would not integrate itself." I think this is a really interesting point that you bring up, but I'm not sure if we should blame geeks for not integrating with the mainstream or buy into the Gamergate argument that new people (of various identities, including women) are trying to infiltrate their space. There's quite a bit of history that ties in here, from the push in the 1970s and 80s to make programming a male-dominated field (it had previously been female-dominated) to Waldron's assertion in "Role-Playing Games and the Christian Right" that, prior to the moral panic around Dungeons & Dragons, geeks did not identify themselves as such (it was the panickers positioning them as a group in the first place that caused the group identity to form). Given this history, it seems completely reasonable to reject a mainstream that forced geeks into an exclusionary identity in the first place for the purpose of maligning the activities of that group. We see similar distrust occur with indigenous groups about anthropologists wanting to observe their communities (past harm caused by people using the same titles would make anyone wary).
ReplyDeleteHowever, the complex history of tech also lends credence to the fact that people with marginalized identities have been participating in these activities from the start (B. Dave Walters, for instance, is a Black man who played DnD during the Satanic Panic and I have several older female friends who experienced this as well). Given this, I don't think it's necessarily wrong for geeks to distrust the mainstream and the acceptance of geek as the norm, but the arguments from GamerGate are built on a false pretense of "new" people with different identities trying to enter the space when those identities have always existed in the space. The true cause of the tension then is the increased visibility for people with marginalized identities in geek spaces and a lack of knowledge from those holding the privileged identities within this space (white, male, abled, etc).
I think "geek culture" could be dilineated further by groups that exist within it. There is certainly a history in "geek culture" that places white masculinity at the proverbial top of the hiearchy, but in many ways this replicates our society already (placing cis white men in power). I think that the "geeks" who identify within that group want to maintain said power in the spaces where "geek is king," but the reality is that folks who identify as women, POC, and/or LGBTQIA+ have created spaces on the margins of "geekdom." There is definitely a lot of maintaining of power structures within the group who identify as "geeks," but there is also hope in groups carving out their own inclusive communities as "geeks."
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