Monday, October 25, 2021

Indigenous Futurism, New Worlds for Future Generations

The Haudenosaunee have a core value they call the Seventh Generation. Their philosophy is that the decisions we make today ought to result in a sustainable world seven generations into the future, taking into consideration those who will one day inherit our world. Integral to this value is the protection of cultural practices, ceremonies, and languages, which can then be passed down through generations [1]. But when faced with headlines like “Two Indigenous languages are dying every month” [2], the question of how current and future generations will uphold Indigenous cultures teachings and customs becomes imperative.

Digital media, including games, may be a space to explore answers to such a question. Not only does digital media offer a way to look back on the histories of indigenous cultures around the world, they also are a space to imagine the future (see Figure 1). Indigenous futurism, inspired by the Afrofuturism movement, reimagines stereotypical tropes of indigenous peoples and explores alternate histories and futures in a variety of mediums. The indigenous game designer Dr. Elizabeth LaPensée, a scholar of Anishinaabe and Métis descent, describes indigenous futurism as “[looking] to those who came before us to inform the present with hope for future generations” [3].

Figure 1. The animated film "She Falls for Ages" by artist Skawennati is an example of Indigenous Futurism. It is a science-fiction retelling of the Haudenosaunee creation story, reimagining Sky World as a futuristic utopia with Sky Woman as a world-builder (Vimeo).

Dr. Grace Dillon, Anishinaabe scholar and Dr. LaPensée’s mother, coined the term Indigenous Futurism. In her edited anthology of Indigenous science fiction, Dillon describes Indigenous futurism as “… narratives of biskaabiiyang, an Anishinaabemowin word connoting the process of ‘returning to ourselves,’ which involves discovering how personally one is affected by colonization, discarding the emotional and psychological baggage carried from its impact, and recovering ancestral traditions in order to adapt in our post-Native Apocalypse world”[4]. Integral to Indigenous Futurism are Indigenous creators, because the concept requires Indigenous perspectives to create awareness of how tribal philosophies and cultural knowledge are connected to science, the universe, and the future.

Figure 2. Diné artist Ryan Singer's "Sand People, Sand Painting" depicts characters from the Star Wars movies inside a Navajo hogan, while taking part in a traditional healing ceremony. The work is part of an online exhibit “Indigenous Futurisms: Transcending Past/Present/Future” at the IAIA Museum of Contemporary Native Arts.

Indigenous video games are one medium in which Indigenous Futurism can be explored.  Achimostawinan Games is an Indigenous (Métis and Néhiyaw) owned indie game studio in Canada. The studio strives to have a team of 51% or more Indigenous staff. Their current project is Hill Agency, an Indigenous cybernoir detective game. The world within Hill Agency looks at the critical question: “what would our world look like on the brink of freedom from colonial oppression?” [5]. In the game, the main character is Meeygun Hill, a Private Investigator in the slums of one of the last major cities in North America, Akâmaskiy, who is charged by her client Mary LaPensée to solve her sisters’ murderer. Hill Agency’s story follows the genre of narrative detective games where the player interviews witnesses and suspects, collects evidence for the case, and makes accusations.

Figure 3. Meeygun Hill (left) and her client Mary LaPensée (Kickstarter)

All characters in the game are Indigenous, and to prevent cultural and cross-nation appropriation, the team at Achimostawinan Games pledge to only design characters representing their own nations (if they find representing other nations/communities is necessary, they will reach out to ensure appropriate representation within the design of the game) [6]. Their advisory council are Indigenous creatives who work within the realms of digital and fine art. The design team also pledged to follow the On-Screen Protocols & Pathways Guide [7], a media production guide to working with Métis, Inuit, and First Nations communities, narratives, and concepts.

Figure 4. The metropolis of Akâmaskiy (Kickstarter)

Hill Agency started as a DMG Feb Fatale Game Jam prototype, first shown at imagineNATIVE Film + Media Arts Festival, but a polished prototype (retitled Hill Agency: BARK & byte) and the full production of the game requires $660,000 CAD in funding. Achimostawinan Games is currently trying to obtain funding streams, including grants, but has also placed the game description and breakdown of associated costs on Kickstarter [6] to hopefully bring the game to life for wider audiences. The latest update showed that they received that funding (though not through Kickstarter) and will be creating the whole game for release in Fall 2022! [8]

As conversations about Indigenous futurism continue to gain traction, it is essential to support initiatives that emphasize the revival of Indigenous languages, histories, and futurism within Indigenous cultures and challenge the structural hegemony within the status quo, especially in digital media and games.

-Sarah

[1]. https://www.haudenosauneeconfederacy.com/values/

[2]. https://news.un.org/en/story/2019/12/1053711

[3]. https://achimogames.ca/about/exploring-indigenous-futurism/

[4]. Dillon, G.L. (2012). Walking the clouds: An anthology of indigenous science fiction.

[5]. https://achimogames.ca/about/exploring-indigenous-futurism/

[6]. https://www.kickstarter.com/projects/1678114327/hill-agency-bark-and-byte

[7].https://www.creativebc.com/database/files/library/imagineNATIVE_on_screen_protocols_and_pathways_5_15_2019.pdf

[8]. https://www.kickstarter.com/projects/1678114327/hill-agency-bark-and-byte/posts/3182241

1 comment:

  1. Thanks for mentioning the Haudenosaunee and their core value of "Seventh Generation". I think the goals of this are great to keep in mind in general, no matter your background, in order to leave behind a better world, but this idea truly highlights the importance of the type of works you proceed to discuss for indigenous cultures. On their website they do discuss this in terms of resources from the world but just like you, mostly focus on culture.

    Your discussion of the examples looking to the future or at least fictional possibilities as a tool to help accomplish this preservation of culture makes a lot of sense, not only from the perspective of "informing the present with hope for future generations" but also from the perspective of preservation. Documentation of exact or historical experiences can be hard for future generations to connect to, but fiction(especially science fiction) often creates a sort of new world based loosely on what we know, that enables those experiencing to more easily step out of their own world and appreciate that one. If we look back, a lot of older science fiction has maintained large followings over long periods of time, still allowing new people to enjoy and learn from it today. If they can succeed in truly expressing the values and cultural experiences, which from your examples seems like they try very hard to accomplish, it seems these creations born from Indigenous Futurism can also inform and provide hope for a long period of time.

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